Added a configuration to IF2R called 'Minecart System'. Nerfed forage spawns. She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). Adjusted Olivia's and Victor's marriage dialogue and use of their blush expressions. Perfect for players who enjoy Dark Souls-like difficulty. Fixed an issue where the Aurora Vineyard Junimo tablet didn't display light. Added Miscellaneous dialogues and schedules to vanilla NPCs. Pushed back the cherry blossom tree in the IF2R backyard backyard by one tile. Added more greenery to the IF2R backyard. Added a new sound track from Octopath Traveler: "Reminiscence". Players can now toggle it off and still maintain the seasonal edits (snow on fences). Fixed several invisible building layers on IF2R that were preventing players from moving and placing objects on many tiles. Now fences have snow on them during winter, houses have leaves on their roofs during fall, and many other misc additions. Fulfilling a quest for an ex-spouse does not grant any. Stardew Valley is an open-ended country-life RPG! Leeks grown and harvested from Spring Seeds count toward this quest. --------------------------------------------------------------------------------------------------------------------------. JojaMart no longer sells seeds out of season. Added a couple small specific forage locations. Complete "The Mysterious Qi" second quest, "Give the sand dragon his final meal." Players must now be level 8 fishing to encounter butterfish and puppyfish at Shearwater Bridge. Victor no longer confronts the player if they're dating Olivia when dating him. Increased the trigger timeframe Robin comes by to inspect Grandpa's Shed (7am~3pm > 7am~8pm). Adjusted community day schedules. Decreased iridium ore spawns at the Iridium Quarry. Pierre's stand wasn't illuminated at the moonlight jellies festival. Barred players from entering Sophia's Cellar due to a crash that would occur when NPC Map Locations was installed. Custom map crashes and load issues have been fixed, both in singleplayer and multiplayer. Laid out path work for future recolor mods. You must now manually replace the IF2R tilesheets when the Greenhouse is fixed and for IF2R map recolors. Fixed an exploit where players could buy grampleton orange chicken from Gus and sell it back for profit. Fixed an issue where NPCs walked to Shearwater Bridge in a strange way. Fixed an issue where debris spawned in out of bound areas on Grandpa's Farm. Changed the alternative layout IF2R name "NoStaticFencesAndDirtLayout" to "FarmSandboxLayout". Nothing to see here :). Fixed an issue where players could place farm buildings in out of bound areas on Grandpa's Farm. Re-added Sandy's vanilla portrait configuration. Fixed an issue where players couldn't place furniture in some areas west of Cindersap Forest. You can also be part of the larger Fandom family of communities. She no longer showcases a certain emotion. (And of course all the mods required to run SVE). Fixed an issue where Jodi talked about Kent returning during Community Day before year 2. Water tiles were missing above the waterfall at ???. Changed the IF2R hardwood area entrance from a ladder to an incline. Fixed an issue where NPCs couldn't leave Forest West. Fixed an issue where Olivia clipped into the fireplace couch in Victor's 8 heart event. Rasmodius has received a new event, taking place in his tower. Designed a new wallpaper: a High Definition version of the official Stardew Valley cover art! Fixed several small visual glitches in various maps. Fixed an issue where spouse objects would not appear on IF2R. Fixed an issue where grampleton orange chicken appeared in the fruit section in the CJB Cheats Menu. Wood obtained from a Wood Chipper counts. Removed berry bushes from Forest West, Town East, and Shearwater Bridge in an attempt to balance berries. Players no longer need to be in year 2 to trigger Morris' 8 heart event. Formatting on many messages have been fixed/adjusted to look more presentable. Fixed an issue where farmhands couldn't complete all Nexus warp points. Fixed an issue where players couldn't access ??? Recolored snowy objects (SVE tilesheets) to reflect accurate vanilla colors during winter. Added reaction dialogue for SVE NPCs regarding Pam's house upgrade. It can be found on the downloads page. Added better shadowing to the center wood paneling on the First Slash guild building. 09-16-2020: Fixed map glitches on IF2R caused by the map configurations. It includes a large number of new locations, events, location descriptions, and maps, in addition to reimagined festivals, new content for familiar faces, and other miscellaneous additions. Fixed an issue where Apples was missing summit dialogue. Contents 1 Recurring Easter Eggs 1.1 Hats 1.2 Lucky Purple Shorts 1.3 Dove Children 1.4 Bad at Music 2 Intro Screens 2.1 Logo 2.2 Tip Messages 2.3 Title Screen 3 Character Creation 3.1 Special Characters 3.2 Item Spawn Cheat 3.3 Favorite Thing 4 In-Game Menus 4.1 Shipping Screen Players can get detailed information on all configurations. Fixed an issue where a bush clipped into the pet house on Grandpa's Farm during the intro cutscene. Added Martin, a part-time Joja employee, as a fully fledged NPC. Fixed an issue where the kittyfish could be caught before seeing Camilla's event. Added additional installation instructions in the ReadMe when updating SVE. Players must now be level 8 fishing to encounter the ??? She becomes unlocked once players have friended Sophia to 8 hearts and have completed the community center/joja development form. Fixed an issue where the Custom NPC Exclusions framework wasn't set as a dependency for SVE. -Robin. Players can join the fight on the desert battlefield against hordes of monsters, some corrupted by dark magic Defend Castle Village! If someone could ship 100 (Taro Root / Ginger / Pineapple), it might help! This board has larger orders that would not be normally found on the Help Wanted board. Stardew Valley Expanded Wiki is a FANDOM Games Community. Edited dialogue patterns and the wording of many events for SDV vanilla characters. They allow the addition of new weapons, fish, potions, items, and objects. Fixed a graphical glitch on Pam's upgraded house. Changed Joja Mart's open time from 9:00am - 11:00pm to 10:00am - 12:00am. Added Eemie's Recolor! Trees will eventually grow in the area. Added a 4, 6, and 8 heart event for Martin. Fruit from the bats no longer spawn in the farm cave walls. Fixed a crash that'd occur if players tried using their watering can at the caldera. When a new quest is available, the bulletin board will have a yellow exclamation point floating above it. Fixed an issue where the Mountain Minecart configuration confused Marlon's schedule pathing. Increased Sophia's special order money reward (12000g > 35000g). Fixed an issue where Demetrius clipped into his bookshelf during one of his schedules. This custom Content Json excludes 9 events that involve subjects in the "disclaimers" on the descriptions page. Every day the bulletin board outside Pierre's General Store may have a randomly generated Help Wanted quest that can be completed in exchange for money and sometimes increased friendship with the quest giver. Welcome to the Stardew Valley Expanded Wiki! 10-20-2020: Fixed an issue where players triggers Martin's 2 heart event upon entering Joja Mart for the first time (Sorry again). FIX FOR SEASON_DUSTY CRASHES: Throw out [CP] Karmyllas Immersive Maps and [TMX] Stardew Valley Expanded Locations from the mod directory, then reinstall the files. Fixed an issue where the '?' Fixed an issue where Lance displayed a partially invisible frame when getting kissed if seasonal cute villager outfits for SVE was installed. SVE's second NPC farmer, Susan, has been added! Now that you've built a furnace, you can smelt some metal. The location of these maps are east of Pelican Town. Fixed an issue where extra map layers disappeared in Pelican Town, Mountain, Backroads, and Grandpa's Farm at specific times. Added 4 new food recipes. Fixed an issue where grass, debris, and trees could grow in SVE spouse areas. 09-13-2020: Fixed a sound bug where the ladders leading to the IF2R hilltop made a grassy noise. Fixed a bug where custom greenhouse exteriors wouldn't work on IF2R. Starfish and clownfish are now compatible with the More Fish mod. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. Fixed compatibility for the Stardew Valley Aquarium mod (for real this time!). Decreased Haste Elixir cost (7000g > 6000g) and increased buff duration (3 min > 4 min). Added a compatibility and modder resources section on the SVE descriptions page. Fixed an issue where players couldn't place farm buildings adjacent to Grandpa's Shed on IF2R if the sandbox configuration was set to "true". -Clint. Swapped the recipes Marlon and Krobus sells to the player. One such issues was NPCs allowing the player easy victory in year 2+. Fixed an issue where Claire's marriage dialogue didn't load into the game and she didn't return home from work. You've inherited your grandfather's old farm plot in Stardew Valley. Fixed an issue where Harvey's 10 heart event at the railroad froze. Fixed an issue where snatcher worms had no fish pond produce. Kent will now gaze at Blue Moon Vineyard on the Adventurer's Guild dock and take hikes up the summit on Mondays and Wednesdays. Added tile data to Willy's barrel, allowing players to complete his quest. Forage locations are now loaded in via Farm Type Manager content packs instead of replacing data in the mod itself. Fixed an issue where Morris was still tracked on the world map after being kicked out of town. The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. Fixed an issue where players couldn't shop at Pierre's stand during the joja route egg festival. Added the Custom NPC Fixes framework to SVE (no longer a required download). Players MUST remove "Summit_Reborn" from their mods folder. He is somewhat of a playboy and really likes to watch fashion and modelling shows. SVE characters will now use their sleep frames when married to the player (farmhouse). Expanded Storage at Stardew Valley Nexus - Mods and community All games Stardew Valley Mods Items Expanded Storage Expanded Storage Endorsements 3,204 Unique DLs 77,206 Total DLs 223,120 Total views 450,956 Version 2.0.3 Download: Manual 2 items Last updated 22 September 2022 6:30AM Original upload 31 December 2020 10:48PM Created by furyx639 Fixed an issue where if players cheated and visited the Junimo Woods in a joja route playthrough, it'd cause glitches at Enchanted Grove. Shearwater bridge is now locked off until players reach level 8 fishing and have received a letter from Willy. Removed all yellow brick tiles in front of Robin's house. 09-19-2020: Fixed a bug where some players couldn't trigger Gunther's heart events. Fixed an issue where the player's farm warp rune emitted no light on Grandpa's Farm after the Joja ??? Fixed an issue where the Summit had different weather. Fixed an issue where some players weren't able to trigger Robin's shed questline event on Grandpa's Farm. Added 20 new lines of dialogue for Gil, which are dependent on monster eradication goals and mine progress. Fixed an issue where Martin's 8 heart event froze the game. Fixed an issue where SVE mail in the collections menu displayed "???" Increased monster seed drop rates at the Highlands. Fixed an issue where Scarlett clipped into Sandy during Community Day. Debug printing has been removed from the Lua warps, preventing log spamming in multiplayer and fixes other technicalities. Fixed an issue where players couldn't unlock Sprite Spring if certain mods were installed. SVE objects are added as completion requirements. The barrels have been removed. Fixed various typos (mostly in Victor's events). Stardew Valley is an open-ended country-life RPG! Must be toggled to true before save file creation to take effect. Fixed an issue where Lewis's special order (Grandpa's Farm quest) had a time limit. Added a summer season override to the desert (no more winter trees, paths, etc). Added a configuration to IF2R called 'Farm-LightDebris'. Fixed a bug where the beach map was missing a map layer which caused mod compatibility issues. Removes static plants, boxes, flowers, and barrels from the IF2R greenhouse interior. Collect, then dump in the bin next to the fish shop: Several of Sophia's schedules have been slightly altered to reflect this change. 10-19-2020: Changed the 'FarmSandboxLayout-AllAboveConfigurationsMustBeFalse' configuration name to 'FarmSandboxLayout'. Penny now says hello to her mother at the bus stop during her Monday marriage schedule. Fixed an issue where players couldn't interact with several trash cans in town. When you first start playing Stardew Valley, learning who is who can be a bit of a task, especially when it comes to characters like Linus, who doesn't live in the main areas of Pelican Town.. When doing a special order that requires shipping items, the player can ship the remaining items on the final day. Fixed an issue where the Grandpa's Farm "Heavy Debris" config extended the southern fence even if players toggled "Remove Fences" to true. Only triggerable year 1 in spring. Fixed an issue where players could dance with Apples at the fower festival. There's a lot of lore to discover. Affected parts of SVE: Sophia's 6 heart event, Alesia's introduction event, Isaac's introduction event, Crimson Badland's theme, and Desert Railway theme. Added a new configuration called "Mountain Minecart" (default = false). This shard glows with an otherworldly blue light. Fixed an issue where players could start the farm expansion quest without playing on Grandpa's Farm. Fixed some typos in the locational messages and events. Remastered the old community garden, which only takes effect if players haven't yet unlocked the garden space. Andy now works on his farm all day during the first of every season (except winter). I have an idea. 09-12-2020: Fixed a bug where grandpa's shed questline wasn't working properly for farmhands. Further tweaked all question forks and side events. Patches a minecart at the vanilla mine entrance location, allowing players to get to the mines faster. ?, taking place in Forest West with a small trigger chance. Swapped Olivia's 6 heart and 8 heart events. SVE fish can now be placed in fishponds. Changed the arcade carpet in the Stardrop saloon. Fixed an issue where debris could spawn in out of bound areas on GF. And you can keep the [Resource]! Fixed an issue where Sophia and Claire's 12 heart part 1 events had incorrect viewports and positions on Grandpa's Farm. But the valley seems full of opportunity. Fixed a Mac/Linux issue where the 3.0 alpha was looking for tilesheets in Content/Maps/Maps. Added a configuration to IF2R called 'RemoveCentralCherryBlossomTreeAndWaterTrough'. NPCs will now naturally trickle out instead of all leaving at the same time. 10-05-2020: Fixed an issue where Claire was invisible in Morris' 4 heart event (fixed for real this time). EDIT: Hot fixed a hard crash when players got close to the Joja mart. When giving Amethyst, it may count towards the Clint's Attempt story quest instead. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! The event triggers between 12:00AM ~ 2:00AM. Fixed an issue where shearwater bridge during fall had an extended black screen on the right. 10-18-2020: Fixed an issue where players couldn't leave IF2R via the southern exit (to the forest) on a horse. Fixed an issue where Susan's Friday schedule bugged out. Added due to requests. Patched the dirt spot at the southern IF2R minecart with grass. Added new egg locations that rotate every year for the egg festival. Fixed a bug where SVE spouses had glitched movie theater dialogue. Fixed an issue where the game froze during Harvey's 10 heart event. Fixed an issue where players couldn't catch fish from the More Fish mod. Removed "(What should I say?)" Fixed an issue where players clipped into the Wizard's bed. -Players couldn't select spread layout starting cabins on IF2R. Merged the seasonal edits into the main SVE content.json, eliminating the need to manually install recolor compatibility files (configurable option). Slightly increased knock back for the Diamond Wand. Added Winter Star festival dialogue for Morris. Added many additions to the Joja Mart shop. Fixed an issue where Susan's luau dialogue mentioned a particular NPC if players took the Joja route. Fixed an issue where shearwater bridge was locked off permanently if players divorced Victor during the bridge renovation. Character check (mouseypounds.github.io), https://stardewcommunitywiki.com/mediawiki/index.php?title=Stardew_Valley_Wiki&oldid=115627, Creative Commons Attribution-NonCommercial-ShareAlike. Juice must be collected from Keg while quest is active. Players can download it here: https://www.nexusmods.com/stardewvalley/mods/6529. Redesigned the following maps: Blue Moon Vineyard, Sophia's House, Sophia's Cellar, Sophia's spouse room, hospital waiting room, and Blue Moon Vineyard's Cindersap Forest entrance. Added compatibility for the official Stardew Valley 1.5 update. Fixed an issue where if Marlon's sewer event was triggered on a Pelican Town festival day it'd soft lock the game. 10-05-2020: Fixed an issue where the Joja crops and Razor Trout appeared in the collections menu, preventing players from completion if they took the community center route. Monsters deal increased damage and some have received a small HP buff. 09-12-2020: Fixed a bug where I accidentally removed an event trigger for Grandpa's Shed questline while fixing these above bugs.

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